Astonishia Online first closed beta test ended very successfully. I've managed to get a couple gameplay videos during the first CBT. A lot of foreign gamers are probably still confused on the whole system of the game so I will be explaining it below. There are a total of eleven playable characters, a male and female for each of the classes except the dwarf male (may change in the future). Get to know more about the game and check out the short preview below.
Character Creation
There are a lot of MMOTBRPG's out there but they aren't as successful and well known enough like Atlantica Online. Astonishia Online is making it's way up there fast, having personaly tried the CBT myself I have very high expectations for this game. I felt the graphics needed a bit more tweaking but other than that I felt like playing an online version of an RPG game on PS3 or XBOX360. Not that it's bad thing, I love the graphics Astonishia Online has to offer. I also love the fact that they kept the old school fighting system of original RPG's. There has been a lot of fast paced action rpg's out there, so a nice turn based MMORPG is a good idea.
Solo Gameplay
Now to explain the party system! Partying with other PC players in this game is much more efficient than solo'ing. You can compare the video above to the one below, and you can see the differences. Every five levels you open up an NPC slot in your NPC-Party setup. So let's say you achieve level five, you open up a character slot where you can get new NPC in your party. These NPC's are the same ones from the character creation screen. However, they can't be customized like your main character. Anyway, when you are partied with other PC players in game, your character shows a link to the leader. You must stay within the link range of your party leader, the link represents that you are still in the party when your leader aggro's a mob. If your leader aggro's a mob and your link isn't visible then you won't be in the party fight. This is very bad for players who love to go AFK, the reason is because in higher level dungeons mobs aggro and stack up. Meaning if you lose sight of your party and aggro one mob, eventually while you are fighting your one mob another will come, and another til you're dead. After you die you can self res and run back to your party and assist them by finding the first mob they aggro'ed. Or res in town if you don't have any self res items available.
Party Gameplay
Leveling was pretty easy in CBT so grinding wasn't much of problem. Speaking of grinding, weapons and armors can also be grinded for their glowy shiny effects. The only thing I didn't like about Astonishia CBT was running into walls and getting stuck. The controls need a bit more work, most MMORPG's these days use WASD. Astonishia uses WASD but it feels a bit awkward as if something is missing. Other than that I can't wait for CBT2 for Astonishia Online, maybe then you guys will have a CBT review by me.
Developer: Sonnori
Game Publisher: Goorm Interactive
Game Site: http://aso.goorm.com/

nyaa
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... if u play WE ...its the same as this game in wasd controlling ...u feel like ...a bit...uhh... |
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-_-
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... Lol Butt... Honestly, your comment only succeeds in deterring me from trying out Allods and makes me want to play Astonishia even more. |
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Trinn
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... Well i will write this game in my wish list and begining for wait of english (international) version. Hope it will come sometime. |
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