Lineage Eternal's Character System Explained

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Apparently, there is a bit of confusion surrounding Lineage Eternal's multiple character system. Instead of rolling around in bed all day, I decided to write a little short article pertaining the character system and how it works below! Just a little warning, NCSoft may make changes to how this multiple character system works in the future, which may render all information below invalid!

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Black Desert Online Kamasilvia Naban Grasslands

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There was one particular area that I really liked in the latest Black Desert Online update, so I went ahead and made a short tour video of the Naban Grasslands of Kamasilvia. Explorers should be on high alert when exploring the new regions as some of the monsters are able to one shot players! Check out some of the new monsters below along with some Chocobo-like creatures going Kweh!

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Black Desert Online Dark Knight Thoughts So Far

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I spent most of my weekend returning back to the Korean version of Black Desert Online. I was only going to stop by to create a short gameplay preview of the job, but after shortly reaching level 50, I noticed that I was severely lacking a lot of skill points due to the EXP boost event. I ended up leveling my Dark Knight to 56 and slowly started to like the lackluster class.

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Lineage 2: Revolution Unreal Engine 4 MMORPG Gameplay Preview

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Netmarble Korea just released Lineage 2: Revolution the other day and I've been testing it out. At first, I thought it was going to be another dungeon crawler mobile game like Nexon's HIT or Gamevil's Devilian, but as it turns out, it's really an MMORPG! You can progress through your main quests in large open areas, do side missions, a ton of questing, and more all out on big open areas with other players.

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SoulWorker Iris Yuma Gameplay & Customization Preview

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As promised, here are a couple gameplay videos featuring the new playable character in the Japanese version of SoulWorker Online. I spent my weekend testing her out and she seems really strong! I've also noticed that they made the game much more challenging and it's actually possible to die during the early chapters. The SoulWorker team made some changes with the monsters having less HP in exchange for a great damage boost. I like the new changes so far, but I wonder how new players would react to em. I'm thinking of casually leveling up this character, seems pretty cool so far, I should craft some unique weapons as they're good for ten or so levels. This just leaves one more character left from the early alpha previews, which is Chain Blade!

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